Delve
Five floors on one stair. Rooms re-cut between runs, doors move, and the map is never finished.
Social dungeon crawler · Solana
The city up there was built on an older one and stopped asking what happened to it. GLOAM is a persistent world you share with everyone else who took a torch down the stair — strip the caches, farm the light, trade at the Wick Market, and go into the Gloam with people who will come back for you.
COMINGSOON
The stair
Everything in GLOAM hangs off a single flight of steps under the old chandlers' quarter. The further down you go, the better it pays and the less the light does for you.
Eighteen metres down and still warm. Someone got a brazier going in here decades ago and nobody has let it go out since. Contracts start here, companies form here, and the notice board is the closest thing GLOAM has to a government.
The old chandlers' street, still selling light three hundred years after the city above bricked it over. Every stall is somebody's salvage. Player-to-player listings, a live order book, and a fee that goes straight into the burn.
Waist-deep and freezing, and the only place light grows instead of burning. Cultivated lichen is the base input for almost every provision and lamp in the game, and the Cistern is the most reliable Tallow income in GLOAM — slow, safe, endlessly grindable.
Streets. Actual streets, with doors and thresholds and shop signs, a hundred metres under a city that walks over them every day. This is where salvage lives, and where the kilns still work if you feed them.
Ninety-six metres below the last floor anyone cut on purpose, where the maps stop and the torch stops helping. Ranked duels, company raids, and a weekly prize pool. Your torch burns twice as fast down here and what you are carrying is not guaranteed to come back up.
What you actually do
Nobody has to do all of it. Most people find one loop they like and live in it.
Five floors on one stair. Rooms re-cut between runs, doors move, and the map is never finished.
The Landing is a real room with real people in it. Companies, emotes, proximity chat, and a notice board that runs on rumour.
Ranked duels and company raids with a weekly pool. Entry is free. The ladder is not kind.
Collect delver kits and the hands who go down with you. Cosmetic first, useful second — a few of them genuinely help.
The core loop. Find a cache, work the pry, keep whatever the lock lets you keep.
Life in GLOAM
Light is shared, not a private bar. You can light someone else's torch off yours, drag a delver who went out cold back to the last brazier, and split whatever comes up the stair. The systems are built so that having someone with you always beats not.
Tallow comes free and constantly from playing — caches, contracts, cutting lichen, showing up. $GLOAM is the tradeable side: the market, premium company, tournaments. The two never convert into each other, so grinding never becomes a withdrawal.
Rooms open, prices move, and systems get rebuilt when enough delvers say the same thing. We ship in public and write down what changed — including the parts that did not work.
Token
One fixed supply, a fair launch, and every in-game purchase split down the middle between a burn and the treasury.
1,000,000,000
Fixed. No mint authority.
Solana
Fair launch on Pump.fun
50%
Of every in-game $GLOAM spend
50%
Prizes, events, growth
Contract address
COMINGSOONVerify the address here before you buy anything. We will never DM you a contract, and there is no presale, allocation or whitelist.
Roadmap
Dated where we can date it, honest where we cannot.
Phase 1 · Foothold
In progress
Phase 2 · Deeper Water
Next
Phase 3 · The Gloam
Planned
Phase 4 · Ongoing
Forever
Community
The stair is more fun with people on it. Everything gets announced in these places first — and nowhere else.
Official links only ever appear on this page and in the docs.