Relics
Relics are the only thing down there that teaches you something. Everything else is just worth money.
Status: Live · relic recipes partially wired
What a relic is#
A relic is an intact object from the city as it was: a guild seal, a set of kiln tongs, a chandler's ledger, a door key for a door that no longer exists.
Unlike salvage, a relic is not a material. It is a record. Identifying one gives up what the old city knew how to do, which is where recipes come from.
Getting one#
Relics come out of the pry, and only from tier III and up:
| Cache tier | Relic chance |
|---|---|
| I | — |
| II | — |
| III | 8% |
| IV | 16% |
| V | 30% |
The chance is per successful pry, rolled on the server, and independent. No streak protection and no bad-luck floor.
Identifying#
An unidentified relic is inert. Take it to the Landing and it identifies over real time — minutes to hours depending on tier. You keep the relic afterwards; identification is not consumption.
| Tier | Typically gives |
|---|---|
| Rare | A tool or lamp recipe |
| Epic | A tank recipe, or a company |
| Relic | A recipe nothing else grants |
| Gloam | A recipe, and a name on the board |
Relics and the market#
Identified relics can be listed at the Wick Market. Unidentified ones cannot, because a market in sealed boxes is a lottery with extra steps.
The recipe a relic taught you stays with you when you sell it. Knowledge does not transfer out.
Relics are not power
A relic never makes your delver stronger by existing. It teaches you to make something, and then you have to go and make it. If a relic ever grants a stat directly, we have made a mistake and this page will say so.