Phase 3 · The Gloam

The floor the maps stop at, and the only place in the game where another delver is your problem.

Status: Planned

What is in it#

Ranked duels — one on one, seasonal ladder, matchmaking by rating and not by gear. Unranked entry stays free forever; ranked entry costs $GLOAM and pays a weekly pool.

Company raids — four to six delvers against what lives at the bottom of the shaft. The only source of Gloam materials.

Seasons — a ladder that resets, a cosmetic set that does not come back, and a prize pool published before the season starts rather than after it ends.

The drop rule — below the last stair you drop everything carried, including relics. That rule is the reason the floor is interesting and it is not going to be softened.

What has to be true first#

  • The market exists and has liquidity, so a prize pool means something
  • Fabrication is finished, so a duel is decided by what you made
  • The burn tracker is live, so the pool's funding is checkable

Shipping the ladder before those three would produce a leaderboard measuring who turned up first.

Everything on this page is design, not code

None of the Gloam is implemented. The shaft is walkable in the prototype and that is all. Read this as the plan of record, not as a feature list.